Name of game: Just dance 4
Release date: 9th October 2012
Institutions behind the game (game studio/publisher): Ubisoft
Release date: 9th October 2012
Institutions behind the game (game studio/publisher): Ubisoft
Print:
Some
key conventions of print adverts are:
Name of the product
Slogan
Central image
Colour scheme
‘Just Dance 4 is a
triumph and goes to show that Ubisoft has definitely not been resting’
This quote
from a review is positive as they are impressed with the effort and how well
the game has been executed.
‘The choreography can be a little too
energetic for most modest-sized living room’
This is a negative statement as the audience is not happy
at the fact that the game is not suitable for all environments such as a small
living room
‘There's
not much new to Just Dance 4, but it's still one heck of a party game.’
This statement is both positive and
negative. This is stating that the just dance game is kind of a waste of money
as there is not many new things to this game. However it also says that even
though it doesn't have new features it is still a good game.
The front cover for the game helps appeal to
the audience as it is bright, bold and colourful this would help the game to
stand out when being advertised as it makes the game different. As the posters have bright colours the game would also stand out
when it is on big billboards. This game was advertised in/on Magazines,
Newspapers, Billboards, Shops, Game reviews and Buses.
Broadcast:
The advert for this game shows
many of the different styles of dance the game has. For the advert the company
has also got the singer of the main song playing throughout to be in the video
as it shows that they like the game to. This would also help appeal to the certain
singer’s fan-base. The advert has also got some YouTuber’s involved as this
would also help appeal to more people.
This game was advertised on the
TV, radio and other sources.
This
interview is by the Olympic gold medalist Alex Morgan. This interview would
help the game sell more copies as her fans would see that she likes to play the
game with her friends. This means that people who look up to her would want to
play this game as they think that it would make them closer to their
role-model.
E-media:
The
website for my game is fun and colourful. This attracts the target audience as
when people think about dance they think about having fun and messing around
with their friends.
This helps the audience to be engaged as the
game is available on a variety of consoles, which means no matter what console
you have you can always play the game.
A
creative aspect of the website is that they have put videos to show what the
different songs are going to be like, so the audience can get a taste of the
game. Another creative feature the game has is that it lists what songs are in
the game. It also lists what songs are on the game for each console they have
released the game for.
This is the YouTube account for the
just dance games
This
is an example of people playing the game. This helps promote the game as when
the target audience sees what it is like playing the game they would want to
buy it if they think it is fun.
The
hash tag that was used for this particular game was #JustDance4. The creators
used twitter to promote the game as many teens use social networking sites. If
this particular hash tag was going around then more people would be aware and
know more about the game.
One
competition the game had was a chance to meet Justin Bieber on tour. This created
a lot of publicity as this celebrity a big fan base.